Machine Learning Projects

my half-baked projects - spared cold storage exile

This is a terrain I made in Unity, the height-map is a smooth approximation to the Mariana trench. I display different optimisation algorithms searching coordinates to minimise the height. The algorithms in the video are: ABC (Artificial Bee Colony), Gradient Descent, Adam (ADAptive Momentum estimation), Gibbs Sampling and Metropolis Hastings.



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sample from my tree SDE



Mini-Projects


A number of the projects below are still in progress, or failed, or incomplete but I present them here so others can take inspiration from them. It's also useful as a project log for me.



Click on the image at the top of each card to read about the project.



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sample from my tree SDE


Research Papers